This movie is closer to Silence of the Lambs than Hannibal in quality and style, and therefore is more entertaining. Meanwhile, the killer struggles with himself when he begins to fall in love with a fellow employee. Now, Graham must interview Hannibal, to see if he can shed any knowledge on the case. Graham left the FBI after being critically wounded while capturing the cannibalistic Hannibal Lecter. Jack Crawford of the FBI calls in retired agent Will Graham to help catch the killer.
#Drake of the 99 dragons cut serial#
In this movie, a deranged serial killer is killing entire families every month on the night of the full moon. I do think "self-aggrandizing" applies to him as well, since he at one point referred to himself as the only "true" independent game creator in the world.Red Dragon takes place just before the events of The Silence of the Lambs. Oh yeah, I forgot about MDickie! At first I was going to say Big Rigs, but there's something so endearingly sincere about Dickie's games and the ambition behind them. While they weren't self-aggrandizing power fantasies like The Room, they were lovingly awful.
The games were uniformly terrible, but endearing. He covered everything from managing a pop-star's career, to a wrestling promotion, to a life in prison. The prompt introduced me to the work of MDickie (warning, his website is a deep dive into crazy), a prolific game creator who specialized in systems-based managament sims that used terrible 3d models but were interestingly deep. Once, there was a competition to make a great "B-Game", as in a B-movie ( ). It's more of a masochistic sport at that point.īack in college, I followed a lot of indie-game-related blogs and forums. Most of the time bad games can make you actually feel like you are dieing. Any "bad" game I recommend to you would not be fun in the same way. I'm just saying it's not a comparable experience. I state this as someone who both enjoys bad movies and bad games. The mechanics are also aceptable in that if it had released 10 years or so earlier it would have been fine.Īnyway, it's not really comparable as enjoying a bad game ironically is a different thing from enjoying a movie that is "so bad it's good". I'd argue that game is fun because of the quirky writing, and because underneath it has a lot more heart than you'd expect.
I've played many that are fun- Deadly Premonition is a bad game that is arguably a lot of fun to play. That's not to say bad games can't be fun. If you were playing (and a lot of people will after watching a "Let's Play") you probably won't have the same experience unless the game is designed that way (for example: Goat Simulator). Ultimately you're just watching someone else play, probably hate it and themselves, and be really funny about how much they hate that you are making them do this. You aren't playing- you're watching someone else play. This is why "Let's Plays" that are popular work. If game mechanics are bad they're just not fun to use. There just isn't any bad mechanics that are fun because they're bad. Sure, sometimes games have silly physics and that's funny, but those kinds of things don't necessarily make a game bad (I'd argue often they make a game better) so it's much more difficult to find a game that is "so bad it's good" because the way you consume that entertainment is much different. Making jokes about the acting in a video game will only carry you so far, you know what I mean? How long is a cut scene in a game in comparison to a film where all you do is watch? A movie is different because it's a shorter experience, consuming it is a passive experience, and you can add to it just by talking. There are many games that are capable of being amusing ironically, but the thing is when you play a bad game often it's bad because it's not fun at all. There isn't one really (and I've played many games- good and bad).ĭeadly Premonition is close, but in the end it's actually more competent as a game than The Room is as a film if you understand what I mean.